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UX/UI Designer at Stageverse by Stage Inc.

HELLO, WE’RE STAGE INC., CREATOR OF STAGEVERSE

We’re an LA headquartered, remote-working entertainment technology company and creator of Stageverse. A mobile-first, virtual venue platform for XR experiences in the metaverse, at the intersection of live entertainment, gaming, and retail.

 

Stageverse allows millions of people to meet up as avatars in persistent, shared, 3D spaces from major brands, teams, and artists, to socialize, shop, play, and attend exclusive immersive events.

WE’RE SEEKING

A UX/UI Designer to help us create elegant and functional UI designs and provide an engaging and seamless user experience that spans multiple platforms including web, mobile and Virtual Reality. The ideal candidate is someone who has a background in creating UX/UI designs for mobile game and web applications, and has dabbled in VR. You have previous experience working in Sketch, Adobe CC and various related design software to conceptualize, create, and articulate designs. Your work has been shipped and made live to consumers. You can collaborate with peers and stakeholders alike. You love solving complex design problems and staying current with emerging UX/UI trends and technologies.

 

This position is remote, however, ideal candidates will be based in the US west coast or are comfortable working primarily within US west coast hours (Pacific Time).

 

As a part of the application process, we require a portfolio demonstrating your experience.

RESPONSIBILITIES

  • Collaborate with cross-functional teams including product management, UI/UX department, and engineering to define, design and implement functional and innovative solutions
  • Create wireframes, storyboards, user flows, visual designs, and prototypes, as well as write clear documentation, to effectively communicate interaction and design ideas
  • Present visual designs to peers and stakeholders while clearly communicating design rationale
  • Work closely with UI engineers to deliver the best possible user experience while staying within the engine’s technical requirements
  • Conceptualize and articulate ideas designed to solve complex design problems, minimize user pain points, and elevate UX/UI in our products beyond industry standards
  • Work within an established style while striving to raise the quality bar within the set style
  • Review and process consumer and stakeholders feedback in order to refine the UX to best-in-class standards
  • Study competitive products and understand what works and what doesn’t in their UI and UX implementations

REQUIREMENTS

  • 3-5 years of work experience as a UX/UI Designer
  • Experience working with 3D applications such as mobile games built in Unity
  • Proficiency with design software like Adobe CC, Sketch, Figma, InVision
  • Experience creating wireframes, storyboards, user flows, visual designs, and mobile prototypes as well as clear documentation
  • A well-developed sense of composition and color
  • Up-to-date with the latest UI trends, techniques, and technology
  • Strong presentation and communication skills to collaborate with various stakeholders
  • Strong attention to detail and well organized
  • Ability to give and receive feedback gracefully
  • Ability to work remotely and excel in a startup environment – strong initiative with the ability to take on new responsibilities quickly and independently
  • A creative problem-solver and team player with a drive to deliver high quality work
  • Must demonstrate UX/UI design skills with a strong portfolio
  • Experience working on mobile applications

BONUS POINTS

  • Expertise in Visual Design
  • Experience creating animated mockups of UI flows and transition-prototypes
  • Knowledge of and an interest in usability and freemium best-practices
  • Motion Graphics and/or After Effects knowledge
  • Experience working on mobile games
  • Experience with VR
  • Interaction Design (IX)
  • Experience with Contextual Inquiry, Human Computer Interaction, Heuristic Evaluations, Interviews, Personas, Cognitive Walkthroughs, Affinity Diagramming
  • Usability Testing

 

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